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Old Oct 10, 2006, 05:53 PM // 17:53   #1
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Default Look! Another 6 Man HA Build

I Smash Stuff - W/E


Resurrection Signet
Sprint
Healing Signet
Frenzy
Eviscerate
Executioners Strike
Protectors Strike
Shock


Interrupt Prodigy - R/W


Resurrection Signet
Whirling Defense
Seeking Arrows
Flourish
Debilitating Shot
Distracting Shot
Savage Shot
Apply Poison




Oh Noes Its My Period -R/W


Resurrection Signet
Whirling Defense
Storm Chaser
Debilitating Shot
Melandrus Arrow
Distracting Shot
Savage Shot
Shields Up


Mesmer - Me/E


Resurrection Signet
Energy Burn
Shatter Enchantment
Energy Surge
Drain Enchant
Power Drain
Wards Agaisnt Foes
Wards Against Melee


Medic On Duty - Mo/A

Protective Spirit
Blessed Light
Reversal of Fortune
Mend Condition
Signet of Devotion
Gift of Health
Return
Dark Escape

Another Medic On Duty - Mo/A

Spirit Bond
Dark Escape
Gift of Health
Signet of Devotion
Restore Condition
Reversal of Fortune
Aegis
Return


This is straightforward and doesnt need any detailed explanation, but Imma explain a few odd features anyway.

Q: 2 rangers with debilitating shot (and one of those can almost spam debilitating shot) and an energy denial mesmer, why?

we all know that debilitating shot is neato and combined with flourish, can make target scream, "did my 20 energy evaporate or something".

while the rangers do frontline edenying, the mesmer can switch between offense and defense. he can e-deny a caster that annoys the team while the 2 rangers focus on opponents main defense. plus he can assist in doing mini spikes with eburn shatter enchant.



Q: how can it beat spikes, vim, smite, heavy hex, heavy conditions?

A:
spikes: let the rangers gimp a spike by interrupting, edenying, spread conditions etc etc
vim: kite, wards, spread, conditions, smash
smite: Kite, conditions, flourish ranger can debilitate/interrupt 2 monks, 1 ranger can debilitate/interrupt 1 smite monk, mesmer can do the other smite monk while the monks are happy returning and darkescaping from the poor warriors, spread conditions, warrior pounds dying targets
heavy hex: interrupt, edeny, conditions, pound
heavy conditions: may the best team win

Q: Why so many interrupts

A: It's for the opponents caster assisted damage and defense, needs no further explanation. and choking gas is lame and akin to "IWAY warrior with range"

Q: How About The Altar, Relic Runs?

Warrior got sprint and melandrus got storm chaser. for defense running, its kinda limited (mesmer with foes) but the purpose of the build is to outrun opponents.

Altar? Flourish Ranger got Seeking Arrows and with help of flourish, he can insta recharge his interrupts. if he sucked, melandrus ranger will still provide backup.


Enjoy the new igay.

edit: fixed - ty thom

Last edited by tomcruisejr; Oct 10, 2006 at 06:48 PM // 18:48..
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Old Oct 10, 2006, 06:06 PM // 18:06   #2
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You have the wrong secondaries on your monks based on their skill bars.

The flourish ranger is an interesting idea, I'd have to see it in action though.

I don't see why you don't drop the melandru's arrow ranger (though your pet name for it made me laugh) for a crip shot. cripping the other team's runners is pretty effective against a lot of teams.
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Old Oct 10, 2006, 06:41 PM // 18:41   #3
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Quote:
Originally Posted by Thom Bangalter
You have the wrong secondaries on your monks based on their skill bars.

The flourish ranger is an interesting idea, I'd have to see it in action though.

I don't see why you don't drop the melandru's arrow ranger (though your pet name for it made me laugh) for a crip shot. cripping the other team's runners is pretty effective against a lot of teams.
yea that's the only limitation of the build i guess. can replace savage or distracting shot with pindown, but not recommended. you got 2 runners basically so the purpose is to outrun.

but yes, we can sub melandrus arrows for a cripshot when nightfall skill "barbed arrows" is out.
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Old Oct 10, 2006, 07:17 PM // 19:17   #4
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I should also note that you're getting more degen out of poison then bleeding, but with all the smite teams you will be hitting with the extra damage from melandru's a lot, so it's kind of a trade off.

Though something like: crip shot/savage shot/distracting shot/apply poison/deb shot/storm chaser/shields up!/rez would work (i assume you're going for chain shields up)
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Old Oct 10, 2006, 08:06 PM // 20:06   #5
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Quote:
Originally Posted by tomcruisejr
but yes, we can sub melandrus arrows for a cripshot when nightfall skill "barbed arrows" is out.
Why would you sub Apply Poison for Barbed Arrows? Apply Poison has the same cost, lasts longer, is not easily interupted, and does more degen than Barbed Arrows. If you want to do bleeding, just pop in Hunter's Shot. It's a low cost attack skill and it's easy to catch a moving foe in PvP, especially if you are running Crip Shot.
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Old Oct 10, 2006, 08:19 PM // 20:19   #6
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coz flourish ranger got apply poison already.
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Old Oct 10, 2006, 08:20 PM // 20:20   #7
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I don't understand Healing Sig on the Warrior, Bullstrike, Distracting Blow, Wild Blow would be far more effective. And wouldn't you ratehr have you r Monks with channeling/inspired for mroe e-mangment? It seems like the'd be somewhat fragile on energy without any managment.
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Old Oct 10, 2006, 08:25 PM // 20:25   #8
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Quote:
Originally Posted by JiggyFly
I don't understand Healing Sig on the Warrior, Bullstrike, Distracting Blow, Wild Blow would be far more effective. And wouldn't you ratehr have you r Monks with channeling/inspired for mroe e-mangment? It seems like the'd be somewhat fragile on energy without any managment.
another downside of the build is the monks having assasin secondary, but i dont really think about it as a downside coz if monks get edenied or gets too much caster pressure, it means that the rangers arent doing their job well.
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Old Oct 10, 2006, 08:45 PM // 20:45   #9
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Quote:
Originally Posted by tomcruisejr
another downside of the build is the monks having assasin secondary, but i dont really think about it as a downside coz if monks get edenied or gets too much caster pressure, it means that the rangers arent doing their job well.
When you're getting 2v1s on the altar, almost no amount of skillage in those ranger is going to be able to protect your monks from being pressured out. Also, this build could be vulnerable to ranger/warrior pressure.

Definitely go for channeling on your monks. When you're on the altar, it's almost required to be able to have enough energy to outlast 2 teams beating on you.
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Old Oct 10, 2006, 09:02 PM // 21:02   #10
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i love rez sigs...or there lack of...
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Old Oct 10, 2006, 10:01 PM // 22:01   #11
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Quote:
Originally Posted by Prince Telemakhos
i love rez sigs...or there lack of...
Hes got a sig on all the chars except the 2 monks, giving a total of 4 sigs. That seems to be the standard for balance teams nowadays, so I'm not sure what this lack of res sigs you are talking about o0.
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Old Oct 11, 2006, 02:23 PM // 14:23   #12
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It's basically a prefrence with the Monk secondary. The telekiting is obviously great to have, and if your monks are good at that it's insanely effiecent damage mitigation. But the /me secondary is A+ for e management, I guess it all depends on what you want to do. With both monks bein /a they aren't really going to be taking nearly as much damage as a Mo/Me and the lack of damage on them (because of telekiting, and the speed buff) is basically e-management in itself. It's really basically up to what your monk is most comfortable with, both make a viable argument.
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Old Oct 15, 2006, 07:06 PM // 19:06   #13
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Quote:
Originally Posted by XvArchonvX
Why would you sub Apply Poison for Barbed Arrows? Apply Poison has the same cost, lasts longer, is not easily interupted, and does more degen than Barbed Arrows.
Because barbed arrows+poison arrow is teh shizzle
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Old Oct 16, 2006, 04:52 AM // 04:52   #14
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Quote:
Originally Posted by Thomas.knbk
Because barbed arrows+poison arrow is teh shizzle
or as soon as nightfall comes out, everyone and their mom will be running R/P Apply Poison + Barbed Spear.
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